Understanding and writing best practice software
Filed under General, Working as a Developer, All Pages
Start here
Good design is paramount these days for good software that creates value for users–that is, software that is good and enjoyable to use. I suggest that to that end, a good definition for ‘good design’ is, good design is when a creator makes thoughtful decisions by taking into account everything that reasonably impacts their target/known user base. There’s nothing frou-frou or easy about good design, nor is it primarily concerned with how things look. It’s a fundamental approach that needs to affect every aspect of your software.
Awesome software
Resources for writing better software
More resources can be found on our page for supporting codebases at work.
- CodingHorror’s awesome post, “Password rules are bullshit”
- Refactoring: Improving the Design of Existing Code, by Martin Fowler
- Beautiful Code: Leading Programmers Explain How They Think, by Andy Oram
- Debugging: The 9 Indispensable Rules For Finding Even the Most Elusive Software and Hardware Problems, by David J Agans
- Design Patterns: Elements of Reusable Object-Oriented Software, by Erich Gamma
- Test Driven Development: By Example, by Kent Beck